Tesla vs. Edison: War of Currents


90
-
90
Players
2
-
5
Time
Age
14
+

Description

Tesla vs. Edison: War of Currents is a fast-playing, route building, economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.

Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation, delivery, and illumination, you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.

Players control a small group of legendary figures from the War of Currents, each rated in Invention, Engineering, Finance and Public Relations. Each turn these legends are allocated to help research, commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential, exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company's stock is worth the most at the end of the game!

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Tesla vs Edison
Article
Article
Overview
Overview
Hiew's Boardgame Blog
14
September 29, 2018 9:48 PM
Article

Tesla vs Edison

Tesla vs Edison

14 min Article

Plays: 6Px1. (2nd edition rules using Powering Up expansion)  The backdrop in Tesla vs Edison: War of the Currents is the years 1880 to 1896 in USA, when the first electricity networks were being built. It was an age of invention, with companies competing to bring electricity to the masses.

Plays: 6Px1. (2nd edition rules using Powering Up expansion)  The backdrop in Tesla vs Edison: War of the Currents is the years 1880 to 1896 in USA, when the first electricity networks were being built. It was an age of invention, with companies competing to bring electricity to the masses.

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