60
-
120
Players
2
-
4
Time
Age
13
+

Description

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way? In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play. Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures. Answer the call of the ruins and begin your journey. Errata
View on Board Game Geek

Details

2017

Media

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Review: Near and Far, a story-driven board game that almost works
Article
Article
Overview
Overview
Ars Cardboard
5
September 29, 2018 9:48 PM
Article

Review: Near and Far, a story-driven board game that almost works

Review: Near and Far, a story-driven board game that almost works

5 min Article

When I was five years old, I discovered The Legend of Zelda on my cousin’s state-of-the-art Nintendo Entertainment System. It was unlike anything I’d played before. Where other games laid down unambiguous missions and linear levels, this one handed me a sword and a handful of hit points, then asked...

When I was five years old, I discovered The Legend of Zelda on my cousin’s state-of-the-art Nintendo Entertainment System. It was unlike anything I’d played before. Where other games laid down unambiguous missions and linear levels, this one handed me a sword and a handful of hit points, then asked...

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