Arkham Horror (Third Edition)


120
-
180
Players
1
-
6
Time
Age
14
+

Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

The game is split into a series of rounds made up of four phases.

The Action Phase
The Monster Phase
The Encounter Phase
The Mythos Phase
The Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions.

Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn.
Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move
Focus – Focus one of your skills, increasing its value.
Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings.
Attack – Attack a monster engaged with you.
Evade – Try to escape from a monster engaged with you.
Research – Search for clues at your location.
Trade – Trade money, clues, items, and more with other investigators at your location.

View on Board Game Geek

Media

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3 Things in 3 Minutes 33 - Arkham Horror 3rd Edition
Video
Video
Overview
Overview
Nersi Games
3
November 21, 2018 11:10 AM
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3 Things in 3 Minutes 33 - Arkham Horror 3rd Edition

3 Things in 3 Minutes 33 - Arkham Horror 3rd Edition

3 min Video

Arkham Horror 3rd Edition What's New Review & Upgrades
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Gaymer James
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December 1, 2018 2:12 PM
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Arkham Horror 3rd Edition What's New Review & Upgrades

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Arkham Horror (Third Edition)
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Boardgame Opinions
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Arkham Horror (Third Edition)

Arkham Horror (Third Edition)

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Arkham Horror (Third Edition) Review - with Zee Garcia
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The Dice Tower
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November 28, 2018 5:29 PM
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Arkham Horror (Third Edition) Review - with Zee Garcia

Arkham Horror (Third Edition) Review - with Zee Garcia

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The Broken Meeple - Arkham Horror 3rd Edition Review

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Arkham Horror Third Edition - First Impressions - slickerdrips

Arkham Horror Third Edition - First Impressions - slickerdrips

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Arkham Horror Third Edition - Playthrough [Part 1] - slickerdrips

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Arkham Horror 3rd Edition | Approach of Azathoth | Part #1

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MHGG Review - Arkham Horror 3rd Edition
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Mile High Gaming Guys
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December 14, 2018 9:43 AM
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MHGG Review - Arkham Horror 3rd Edition

MHGG Review - Arkham Horror 3rd Edition

90 min Podcast

  • 00:02:03 - Rules Breakdown
  • 00:03:15 - Intial Impressions
  • 00:07:43 - Art and Components
  • 00:20:52 - Rules and Rules Explanation
  • 00:27:44 - Gameplay
  • 01:02:48 - Final Thoughts
  • 01:19:40 - Listener Feedback!
  • 00:02:03 - Rules Breakdown
  • 00:03:15 - Intial Impressions
  • 00:07:43 - Art and Components
  • 00:20:52 - Rules and Rules Explanation
  • 00:27:44 - Gameplay
  • 01:02:48 - Final Thoughts
  • 01:19:40 - Listener Feedback!

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